SHIPPED
Logic & control flow
Boolean ops, if/else + select, edge detection, threshold / Schmitt trigger. LOG-1/3/4/5
Visual loop bake
Whole-loop visual pre-render on a background thread — per-layer caches, downrezzed preview bakes, memory-pressure handling, a timeline lane. VBAKE-OFFMAIN · VBAKE-LAYER · VBAKE-DOWNREZ · VBAKE-LANE
Granular synthesis
Grain-cloud resynthesis of a file — or of any live audio wire upstream. SYN-7
JS plugin system
Script nodes in JavaScript: drop a .js file in the Plugins folder and it loads as a node. Plugins depend only on InceptCore.
Encapsulation & macros
Wrap a subgraph into a macro node — audio, image, and modulation wires stay transparent across the boundary. Encapsulation C1–C5
Instancer & array ports
Clone a template across instances with per-instance fan; expose array outlets; fanned timeline rows + per-instance mix. ARR · Instancer
On-device neural generation
Diffusion (SDXL / SD 1.5), stem separation (HTDemucs), MusicGen — all CoreML, on-device. NEURAL
Spectral analysis
Audio + image FFT taps, plus bass / mid / high band extractors as control values. FFT-1/2/4
More visual generators
Feedback (trails / tunnels / echoes), Gradient, Noise Image, Particle Emitter. VIS
Layer compositor strip
A per-layer compositor with blend modes — stack visual layers and control each one. COMP-1 · COMP-2
Modulation system
Step sequencers, LFOs, ADSR + multi-segment envelopes, and modulation slots on every port. MOD
Synthesis & voices
Oscillator (5 waveforms), wavetable, modal & vector synths, Synth Voice macro, Instrument (GM + SoundFonts). SYN · INSTRUMENT-1
Triggered sampling & banks
Sampler one-shots, audio/image/video banks, folder sources. BANK
Loop bake
Deterministic audio pre-render for sample-accurate, zero-CPU loops. LB-1…10
Sample-accurate live timing
Transport slaved to the audio clock, so triggers land sample-accurately and live playback matches the offline bake — nothing to reconcile. TIMING-RELAY · RAMP-1 · PARITY-1
Spatial audio & 3D
Binaural + ambisonic SpatialAudio, SceneKit scenes, meshes, billboards, stereo render.
WebXR casting
Side-by-side stereo and 360° equirectangular cast to Meta Quest.
Live I/O
MIDI in (note/gate/CC), camera + mic capture, A/V record to WAV/MOV. CAM-1
Effects & routing
Reverb, delay, distortion, parametric EQ, time/pitch, mixer, pan.
Text & paint
Text rendering and paint-canvas image sources; multi-input compositing.
Timeline editor
Track strips, drag/trim clips, snap, per-clip speed, loop markers. DAW
UI editor + Performance mode
17 control element kinds, theming, MIDI-Learn, ⇧⌘P play surface.
Multi-format export
Movie, 360° + ambisonic, WAV/AAC/AIFF, B-format, PNG.
IN PROGRESS · NEXT
Convolution reverb
Impulse-response reverb with a bundled IR bank — in progress now. EFX-2
Deeper vision
Portrait-depth import, on-device OCR + barcode detection. VISION-2 · VISION-5
Audio switch & gate
Crossfaded source switching and gated ducking. MIX-4/5
Richer timeline
Waveforms inside clips; sampler firings drawn as duration bars. TL-1 · TL-10
Metal shaders & SDF
A user-authored Metal shader host, plus sphere-traced procedural 3D from signed-distance functions. SHADER-1 · SDF-1
Image switch & gate
Modality-aware image switching and gating between visual sources. VIS-1
Vision analysis
Person masks and face detection as live control signals. VISION-1 · VISION-6
First TestFlight builds
Internal-testing pipeline first, then the first external alpha builds.
Control bus
OSC I/O, transport sync, auto-map learn, SysEx, MIDI 2.0 / MPE. CB-1…8
Metadata in & out
Read and write EXIF / ID3 / video tags. META-1…8
Front-panel packaging
Expose params, build a panel, export a standalone macOS app. PKG-1…8
PLANNED · LATER
Physical-modeling synths
Karplus–Strong plucked string + waveguide models for blown and bowed tubes. SYN-8
Gaussian splats & RealityKit
Photoreal 3D splats; multi-input RealityKit scene compositing. 3D-8 · 3D-2
6DoF spatial audio
Head-tracked listener position moving through a 3D scene. 3D-10
Networked sources
HTTP / WebSocket, NDI, Syphon, RTP-MIDI. NET-1…7
Automation lanes
Continuous + step + automation channels on the timeline (subgraph encapsulation has shipped). STR-2
Unity / WebGPU bridges
6DoF VR via OSC; WASM + WebGPU browser export. VR-2 · PKG-XR